

Now I'm wondering if you could use dgVoodoo to wrap the game to DX11 and inject ReShade? Seems like yes. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter. I thought this game was a lost cause to get running in any decent manner but I'm now pretty satisfied. Only the 10 extra frames per second add a lot of extra apparent smoothness. However, when I limited JK to 40 in Riva the game suddenly became waaaay smoother, just as regular, in terms of framepacing, as it had been at 30 fps.

Something to add to that: 47 fps still looks kinda bad because it's not an even divisor of any monitor refresh rate (I usually run 120hz). I have been using RivaTuner Statistics Server to do this, as suggested in that post. Someone on the GoG forum [found that 47 (48 in my testing, while 50 is definitely busted again) fps is a sweet spot where if you limit the game to that amount you will get smoother first-person movement and normal-speed weapon animations.

As most have noticed, even if you get a solid 60 fps from the engine the first-person view only updates at 30 fps (maybe less?), and first-person weapon models animate far too quickly.
